![]() ![]() Poor head-tracking can also lead to VR motion sickness luckily, that isn’t a problem here. Having a high frame rate is essential in VR, because when the frame rate dips too low, it causes an unwanted judder effect, which can contribute to VR nausea. Just for some perspective, most TVs use a 60Hz refresh rate. ![]() PSVR also supports a 120Hz refresh rate panel, which allows the headset to render up to 120 frames per second. The headset features a roughly 100 degree field-of-view, which makes your peripheral vision sort of tantamount to wearing ski goggles. While there will likely be some light leakage above the bridge of your nose, it's not enough to hurt the experience. ![]() At the base of the display is a black rubber material that rests atop your nose and cheeks. Fortunately, the OLED panel here does offer deep black levels and is able to produce a rich color gamut. While 1080p is fine on a TV that’s several feet in front of you, it's a whole different story when the display is magnified in front of your eyes. This amounts to a 960x1080 resolution per eye. The head-mounted display uses a 5.7-inch 1920x1080-resolution stereoscopic 3D screen. The visuals unfortunately look a little blurry. One area where PSVR could use improvement is with resolution. By clicking 'enter', you agree to GameSpot's ![]()
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